Introduction



Thanks for visiting my page. To help with navigation, here is a list of popular pages all about Marching in Colour

* The History of Marching In Colour - who is the man behind the words and service, how did it all come about

* Commissioning Models for Painting - how the process works, start to finish, and what you can expect

* Gallery of Artists Work - with over 20 years experience, here is a small sample of finished commissions

* Items For Sale or Trade - as well as painting models, I also sell pre-painted models and assorted loose models and scenery. Click the link for the current lists

* Trade in your old models for Painting Credit * click here for details

* To see details of all current commissions booked-in and estimated completion dates - click here

SCENERY and TERRAIN - for pre-made, handcrafted items of scenery and terrain, please click here

For TUTORIALS please follow this link - click here


Saturday, 16 April 2016

SAC! - Heroes, Companions, and Units! The Skirmish Game

A players forces in SAC! consist of three types of model.

The first and primary model is the 'Hero'.

The Hero represents the players 'Chief', or  King, Duke, Captain, General, Warlord - whatever title the player chooses to give. SAC! is totally flexible in design. The Hero can as likely be a hero from mythology - like a Jason (of the Argonauts), or a 'King Arthur', or the player can start them off as a Mercenary Captain, leading a band of sell-swords.

'Hero' is a also a term used very lightly. The player can just as easily create an evil warlord, hell bent on domination and destruction!


Next up is the 'Companion'.

Companions come mainly in two forms. One type of Companion is the minor champion who fights alongside the Hero.  If our Hero is Jason, then the Companion is an Argonaut. If its King Arthur, the Companion is one of his knights.

The other type of Companion is a specialist.

Specialists are types like blacksmiths, armourers, scholars, senators, priests, paymasters etc. Companions like these have different effects depending on the stage of the game, if its 'Skirmish' or 'Campaign'. Some Specialists even have dual effects - they can act in both the Skirmish and the Campaign.

One example of this is the 'Armourer'.
In the Skirmish game, prior to the battle, the Armourer can make last minute repairs to armour, ensuring the player's models begin with a bonus. There is no reason why an Armourer companion cannot also be a minor hero type, a fighter who takes to the battle as much as they take to their work!

In the Campaign section of SAC! having an Armourer allows a player to make repairs on his own forces, without paying gold to a nameless NPC. An Armourer can also produce armour, which the player can give to whomever they please. In this way a player can upgrade his own forces for free.

Once a player builds (or buys, or captures by conquest) a 'Smithy' - the armourers output can increase even further!


Finally, the other type of model used in SAC! are 'Units'

Units represent bodies of men, women, or even beasts and are usually between 2 and 5 in number. These are all associated models, who move and fight together in the Skirmish game.

Units can be soldiers - swordsmen, spearmen, knights, Roman Legions, Viking hirdmen - whatever period and style you have chosen to play.
They can also be rangers, archers, brigands or bandits, peasants or warhounds.

The number of models usually hints towards their use, and some units have special abilities.

Spearmen for example might form in groups of 5 (the maximum size for a unit). If they have shields, they could have a special 'Shieldwall' ability.

Rangers, woodsmen, hunters, and poacher types tend to operate in smaller groups. Special abilities for these could include a variety of effects - even generating food for your forces!


This is just a brief example of what is available in SAC! There are many more types of style, troops and abilities. If you can imagine it - there is probably a rule for it!

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